![]() ![]() The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters. Program.Main: ERROR: Exception in mscorlib: The specified path, file name, or both are too long. Program.Main: ERROR: AutomationTool terminated with exception: ![]() Project.CreatePak: UnrealPak Done *******īuildCommand.Execute: ERROR: BUILD FAILED LogTemp: UnrealPak: LogPakFile:Display: Added 2 files, 83148 bytes total, time 0.01s.ĬommandUtils.Run: Run: Took 0.2377557s to run UnrealPak.exe, ExitCode=0 UnrealPak: LogPakFile:Display: Collected 2 files in 0.00s. UnrealPak: LogPakFile:Display: Collecting files to add to pak file. UnrealPak: LogPakFile:Display: Finished loading pak order file D:\Projects\UE4Cooker\Build\WindowsNoEditor\FileOpenOrder\CookerOpenOrder.log. UnrealPak: LogPakFile:Display: Loading pak order file D:\Projects\UE4Cooker\Build\WindowsNoEditor\FileOpenOrder\CookerOpenOrder.log. ![]() UnrealPak: LogPakFile:Display: Added 2 entries to add to pak file. UnrealPak: LogPakFile:Display: Loading response file C:\Program Files (x86)\Epic Games\4.10\Engine\Programs\AutomationTool\Saved\Logs\PakList_UE4Cooker-WindowsNoEditor.txt I’m getting path too long problems while staging (using RunUAT).Įven with the project moved down to d:\Projects\ProjectName its still going over the limit: Project.RunUnrealPak: Running UnrealPak *******ĬommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.10\Engine\Binaries\Win64\UnrealPak.exe D:\Projects\UE4Cooker\Plugins\DLC\Saved\StagedBuilds\WindowsNoEditor\UE4Cooker\Content\Paks\UE4Cooker-WindowsNoEditor.pak -create="C:\Program Files (x86)\Epic Games\4.10\Engine\Programs\AutomationTool\Saved\Logs\PakList_UE4Cooker-WindowsNoEditor.txt" -order=D:\Projects\UE4Cooker\Build\WindowsNoEditor\FileOpenOrder\CookerOpenOrder.log -UTF8Output ![]()
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